Regular muffins with pumpkin cream cheese
Gluten free muffins (blueberry)
Fresh sliced seasonal fruit
Prairie Farm's assorted yogurt cups
Assorted hot teas, coffee
Technical Showcase - PIPES: a 4D experience including wind and heat. Frend, Chauncey., (Indiana University)
This 4D VR simulation takes you on a two-minute journey through beautiful environments on a hot air balloon. Chauncey Frend developed this VR simulation as a demonstration of his cy.PIPES control technology, that enables wind and heat effects that correspond with virtual environments.
Immersive simulations in advanced visualization research often aim to train end users on real-world processes. Using virtual reality (VR) for this purpose is usually a choice made to save cost and/or operate in a safe controlled environment. Immersive technology provides an illusion for human senses and traditional VR technology is equipped to stimulate sight and sound. Simulations that rely on realism may require more types of stimuli to complete the illusion of real-world scenarios.
The cy.PIPES that control hardware is built to allow for synchronization of effects devices with immersive simulations. Frend has worked with researchers on medical immersive simulations to provide the sensation of being outdoors for long-term patients of the intensive care unit. Health care professionals continue to study VR's potential benefits in contrast with cognitive capacity degradation or pain management.
- Digital Projection Leads Innovation in Large Scale Visualization. Hancock, Mike (Digital Projection by Mechdyne)
- A Simpler Solution - VR Development Tools. Summerfield, Kyle., (University of Wyoming).
This presentation will focus on a project Kyle Summerfield is in the process of developing with the intention of democratizing basic VR development, that has an emphasis on intuitive user interfaces and automatic data handling. These tools are targeted to the Unity game engine, and are intended to provide a streamlined interface for both seasoned and novice developers. With this toolset, users can navigate their local storage, as well as online repositories for data rather than importing assets in advance, with all import considerations handled in real time by the scripts themselves. The project currently focuses on images, but will expand as necessary to include relevant data types. The presentation will cover the existing feature set and development goals, with a heavy emphasis on audience feedback, suggestions, and impressions. - Combining LiDAR Point Clouds with VR Display Technologies – Towards Rapid Virtual Replication of Real World Environments. Tredinnick, Ross., (University of Wisconsin – Madison)
- The IU3D Initiative and Representative Technologies, Processes, and Projects. Wernert, Eric A., (Indiana University) Tassie Gniady, Scott Birch, Eric Wernert Research Technologies, University Information Technology Services, Indiana University.
The Research Technologies (RT) division of University Information Technology Services at Indiana University (IU) is engaged in a series of far-reaching explorations into the applications, technologies, best practices, and service delivery models surrounding methods for 3D digitization and presentation. These methods cover a wide variety of objects and environments, ranging from small, handheld artifacts to underwater 3D surveys. This work is an outgrowth of IU’s participation in a highly successful 15-year, NIH-funded, international study with the IU School of Medicine that focused on the use of 3D scanning to study the morphological impacts of fetal alcohol exposure. Key units within RT (the Advanced Visualization Lab, Cyberinfrastructure for Digital Arts and Humanities, and Research Data Services groups) have been collaborating on strategic implementation, application, and service dimensions of what can become a comprehensive 3D digitization initiative. IU3D (Initiative to Understand, Document, Digitize, and Distribute) is focused on building techniques and workflows that are scalable, repeatable, and built on broadly-accepted best practices. Wherever possible, IU is leveraging existing services, expertise, and workflow models from other parts of the University, including MDPI, the IU Libraries, and other parts of UITS. IU’s workflows are further informed by emerging best practices at collaborating groups and institutions, including The Getty Research Institute (in Los Angeles), the Smithsonian Institution, the Library of Congress, Community Standards for 3D Data Preservation (CS3DP, an IMLS funded consortium), and the International Image Interoperability Framework (IIIF), as well as industry leaders like SketchFab and Google Poly. IU’s workflows leverage the excellent cyberinfrastructure resources at the university, and design them to run on commercial cloud platforms and NSF-funded cyberinfrastructure systems. Most importantly, the IU3D initiative provides training, consultation, technology loans, and software so that IU users can make use of these emerging techniques today. For the CAAV Technical Showcase, IU will demonstrate a range of input technologies including 3D photogrammetry capture (along with an high-performance photogrammetry processing pipeline), 3D structured light scanning, and stereoscopic panoramic image gathering with several commercial systems. Output technologies will include HMD-based virtual reality experiences, off-the-shelf AR apps, 3D prints with various materials and processes, and Web repositories and viewers for curating and displaying scans of various types. Representative collections-based projects will include: a set of 3D realia from our rare books library, notable rooms and labs from the university, samples from a multi-departmental biological research collection, a series of popular outdoor statues, and representative research projects using drone-based and underwater photography for 3D photogrammetric documentation and analysis. - Virtual Archaeology: The Efficacy of Virtual Reality for Social Science Education. Shackelford, Laura L. , et al., (University of Illinois at Urbana-Champaign)
- Digital Anatomy with the Oculus Quest. Larkee, Chris., (Marquette University)